AoeStats
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Arabia

510001514Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 19m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1611
+10
🇦🇷 Magyars · Argentina
1580
+11
🇦🇷 Persians · Argentina
1569
+12
🇲🇽 Britons · Mexico
1554
+12
🇧🇷 Franks · Brazil
1601
-15
🇧🇷 Ethiopians · Brazil
1466
-11
🇧🇷 Magyars · Brazil
1433
-10
🇧🇷 Britons · Brazil
1414
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 1,379 9:05 — — ⚔ Archer Rush
64 1,273 8:52 — — ⚔ Archer Rush
60 1,194 9:11 — — ⚔ Scout Rush
56 1,111 8:49 — — ⚔ Scout Rush
54 1,072 8:49 — — ⚔ Scout Rush
51 1,021 9:29 — — ⚔ Archer Rush
38 752 8:43 — — ⚔ Archer Rush
36 706 9:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,765 2,963 50 0 8,778 9,398
4,590 2,865 150 0 7,605 8,186
4,585 2,840 150 0 7,575 8,191
2,725 2,979 1,630 0 7,334 7,669
2,785 3,047 1,360 0 7,192 7,879
4,355 2,445 50 0 6,850 8,121
2,450 2,946 1,225 0 6,621 7,211
2,160 2,268 865 125 5,418 5,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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