AoeStats
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MegaRandom

508760348Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 22m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1656
+11
🇦🇷 Lithuanians · Argentina
1569
+15
🇨🇱 Ethiopians · Chile
1565
+15
🇦🇷 Georgians · Argentina
1552
+15
🇨🇴 Turks · Colombia
1590
-16
🇨🇴 Britons · Colombia
1575
-15
🇨🇴 Berbers · Colombia
1541
-14
🇨🇴 Slavs · Colombia
1460
-11
Player eAPM Actions Feudal Castle Imperial Opening
116 2,626 8:54 — — ⚔ Scout Rush
87 1,966 9:10 — — ⚔ Archer Rush
66 1,498 8:59 — — ⚔ Scout Rush
58 1,301 8:26 — — ⚔ Archer Rush
50 1,135 9:11 — — ⚔ Archer Rush
48 1,074 9:14 — — ⚔ Scout Rush
37 835 9:02 — — ⚔ Archer Rush
36 818 8:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,895 4,547 150 0 10,592 12,046
4,350 3,611 1,655 125 9,741 10,199
5,520 3,450 150 0 9,120 10,107
6,025 2,830 150 0 9,005 9,655
3,150 3,507 1,945 125 8,727 8,834
2,925 3,469 2,125 0 8,519 9,423
5,190 3,137 150 0 8,477 8,836
3,135 3,147 1,560 0 7,842 8,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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