AoeStats
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Pilgrims

508047357Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1552
+12
🇦🇷 Dravidians · Argentina
1539
+12
🇨🇱 Spanish · Chile
1534
+12
🇨🇱 Vietnamese · Chile
1527
+13
🇨🇦 Persians · Canada
1483
-13
🇩🇪 Vikings · Germany
1483
-13
1472
-13
🇩🇪 Bohemians · Germany
1402
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 623 — — —
46 611 12:37 — — ⛏ Fish Boom
45 605 11:05 — — ⛏ Fish Boom FC
29 385 12:09 — — ⛏ Fish Boom
27 354 11:50 — — ⛏ Fish Boom FC
22 287 12:24 — — ⛏ Fish Boom
22 288 11:41 — — ⛏ Fish Boom
16 208 11:53 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,675 3,175 200 100 6,150 6,095
1,800 3,324 190 100 5,414 5,348
2,200 2,500 250 100 5,050 4,719
1,550 2,875 50 100 4,575 4,983
1,550 2,269 50 100 3,969 4,272
1,600 1,805 50 100 3,555 4,423
1,450 1,825 0 100 3,375 4,010
800 1,350 50 300 2,500 2,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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