AoeStats
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Arena

507655998Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1601
+11
🇲🇽 Persians · Mexico
1533
+14
🇲🇽 Bengalis · Mexico
1529
+14
🇦🇷 Khmer · Argentina
1507
+14
🇩🇪 Teutons · Germany
1505
-15
🇺🇸 Turks · United States
1477
-13
🇰🇷 Koreans · South Korea
1475
-13
🇺🇸 Persians · United States
1463
-12
Player eAPM Actions Feudal Castle Imperial Opening
104 4,637 10:56 15:03 29:00 ⛏ Fast Castle
59 2,620 9:56 13:25 27:59 ⛏ Fast Castle
47 2,105 10:39 13:37 28:33 ⛏ Fast Castle
46 2,026 10:25 14:07 30:20 ⛏ Fast Castle
44 1,957 9:28 20:03 34:20 ⛏ Fast Castle
43 1,921 11:38 17:34 39:54 ⛏ Fast Castle
32 1,431 8:36 21:34 31:26 ⛏ Fast Castle
27 1,197 8:09 25:29 38:54 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,295 24,510 6,490 2,625 63,920 65,828
27,320 13,605 18,050 4,200 63,175 72,366
37,635 18,058 6,365 100 62,158 64,724
28,365 11,455 18,465 850 59,135 63,224
20,080 20,275 7,770 2,405 50,530 55,473
20,835 13,463 14,315 1,320 49,933 54,338
15,865 11,050 4,510 4,620 36,045 40,223
11,905 9,902 4,975 2,965 29,747 32,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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