AoeStats
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Arena

507651309Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 41m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1702
+10
🇻🇳 Romans · Vietnam
1684
+10
🇨🇷 Malay · Costa Rica
1621
+13
🇨🇳 Slavs · China
1600
+13
🇦🇷 Portuguese · Argentina
1615
-14
🇲🇽 Persians · Mexico
1544
-11
🇲🇽 Bengalis · Mexico
1540
-11
🇦🇷 Khmer · Argentina
1517
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 2,832 10:13 14:01 28:00 ⛏ Fast Castle
53 2,166 10:00 13:27 28:55 ⛏ Fast Castle
46 1,903 10:33 14:11 33:44 ⛏ Fast Castle
45 1,847 8:21 14:13 26:45 ⛏ Fast Castle
44 1,809 10:59 13:40 25:28 ⛏ Fast Castle
41 1,681 11:46 20:39 — ⛏ Fast Castle
28 1,171 8:22 20:01 31:10 ⚔ Towers FC
27 1,107 10:30 14:43 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 15,765 20,585 2,320 77,275 80,137
27,750 21,295 9,065 4,930 63,040 68,452
25,795 15,335 15,240 3,000 59,370 65,931
19,060 18,090 10,225 1,530 48,905 51,973
7,850 18,956 11,100 1,605 39,511 41,614
15,635 12,355 8,630 1,690 38,310 42,238
16,110 13,125 4,885 1,500 35,620 38,887
6,875 8,888 7,920 1,710 25,393 28,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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