AoeStats
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Fortress

507646126Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1601
+14
🇲🇽 Italians · Mexico
1527
+17
🇲🇽 Bengalis · Mexico
1523
+17
🇦🇷 Khmer · Argentina
1499
+18
🇦🇷 Dravidians · Argentina
1649
-21
🇲🇽 Bengalis · Mexico
1525
-16
🇦🇷 Poles · Argentina
1506
-15
🇨🇳 Jurchens · China
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,167 7:11 11:17 19:46 ⛏ Fast Castle
45 1,690 7:10 10:49 23:33 ⛏ Fast Castle
41 1,535 7:45 11:45 25:45 ⛏ Fast Castle
39 1,457 7:48 11:44 24:31 ⛏ Fast Castle
33 1,244 9:31 13:21 26:08 ⛏ Fast Castle
31 1,170 7:28 11:09 24:34 ⛏ Fast Castle
31 1,178 6:43 10:17 25:54 ⛏ Fast Castle
24 919 7:30 11:35 24:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,420 18,000 21,525 515 79,460 82,214
27,095 23,170 8,935 2,045 61,245 63,251
29,110 11,770 12,710 2,755 56,345 59,861
23,045 10,600 18,270 1,765 53,680 57,685
21,115 10,050 12,755 1,740 45,660 48,353
19,525 10,075 12,890 2,340 44,830 48,060
16,660 15,865 10,110 950 43,585 49,399
11,745 12,150 8,670 2,110 34,675 37,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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