AoeStats
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Arabia

507407431Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 29m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1537
+14
🇨🇱 Slavs · Chile
1492
+16
🇦🇷 Persians · Argentina
1490
+16
🇨🇱 Britons · Chile
1483
+16
🇦🇷 Magyars · Argentina
1629
-20
🇨🇱 Jurchens · Chile
1480
-15
🇦🇷 Maya · Argentina
1465
-15
🇲🇽 Britons · Mexico
1409
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 2,456 9:57 24:18 — ⚔ Archer Rush
56 1,621 8:48 24:33 — ⚔ Scout Rush
53 1,534 8:39 25:51 — ⚔ Scout Rush
47 1,354 8:42 25:45 — ⚔ Archer Rush
46 1,340 9:05 23:04 — ⚔ Archer Rush
43 1,241 9:36 — — ⚔ Scout Rush
42 1,233 9:26 23:03 — ⚔ Scout Rush
34 979 10:45 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,900 5,255 3,550 0 17,705 18,127
9,580 4,934 1,795 100 16,409 16,530
5,650 6,159 4,240 0 16,049 15,946
8,930 4,681 2,395 0 16,006 17,240
5,850 6,429 3,570 100 15,949 15,744
8,970 3,856 2,800 100 15,726 15,633
5,810 3,470 150 155 9,585 11,068
2,450 2,636 1,265 0 6,351 6,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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