AoeStats
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Oasis

507401134Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 59m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Hindustanis · Guatemala
1487
+18
🇧🇷 Italians · Brazil
1473
+18
🇺🇸 Poles · United States
1471
+18
🇦🇷 Magyars · Argentina
1451
+19
🇨🇱 Ethiopians · Chile
1557
-20
🇨🇱 Franks · Chile
1510
-18
🇦🇷 Persians · Argentina
1508
-18
🇨🇱 Saracens · Chile
1500
-17
Player eAPM Actions Feudal Castle Imperial Opening
94 5,557 11:25 16:30 40:48 ⚔ FC into Scouts
62 3,691 8:54 20:41 37:09 ⚔ Scout Rush
55 3,269 9:26 24:03 40:33 ⚔ Scout Rush
53 3,125 9:39 23:09 35:37 ⚔ Archer Rush
49 2,915 9:01 24:33 37:45 ⚔ Archer Rush
47 2,780 12:23 24:23 36:38 ⛏ Fast Castle
43 2,562 9:31 21:35 36:46 ⚔ Scout Rush
39 2,334 11:07 23:58 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,815 27,830 32,285 2,350 96,280 108,775
41,175 17,805 34,675 955 94,610 98,997
14,615 38,026 27,215 4,050 83,906 90,134
28,870 21,921 24,170 5,105 80,066 101,868
30,800 16,771 19,900 200 67,671 76,882
15,630 18,414 17,600 4,360 56,004 59,104
10,100 23,978 20,210 795 55,083 55,252
16,750 20,005 5,800 2,475 45,030 48,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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