AoeStats
← AiM | Facu1414

Arena

507194933Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 9m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1579
+14
🇲🇽 Hindustanis · Mexico
1530
+16
🇨🇱 Spanish · Chile
1529
+16
🇦🇷 Cumans · Argentina
1504
+17
🇲🇽 Cumans · Mexico
1620
-18
🇨🇦 Persians · Canada
1527
-16
🇲🇽 Teutons · Mexico
1507
-15
🇺🇸 Burgundians · United States
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 589 9:08 — —
60 571 — — —
54 510 — — —
41 390 8:45 — —
31 299 8:49 — —
25 242 9:23 — —
21 201 — — — ⚔ Drush
17 160 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,550 325 0 0 3,875 4,552
2,100 425 110 0 2,635 2,956
1,650 550 50 100 2,350 2,490
1,550 450 50 0 2,050 2,525
1,550 475 0 0 2,025 2,432
1,400 450 0 0 1,850 2,298
1,300 450 0 0 1,750 2,372
800 250 0 0 1,050 1,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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