AoeStats
← AiM | Facu1414

Nomad

507191820Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 27m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1962
+3
🇸🇮 Hindustanis · Slovenia
1961
+3
🇺🇸 Britons · United States
1916
+3
🇺🇸 Spanish · United States
1852
+4
🇦🇷 Poles · Argentina
1583
-4
🇲🇽 Vietnamese · Mexico
1533
-3
🇨🇱 Spanish · Chile
1532
-3
🇦🇷 Dravidians · Argentina
1507
-3
Player eAPM Actions Feudal Castle Imperial Opening
54 1,478 15:29 19:13 — ⛏ Fish Boom FC into Fire Galleys
52 1,429 12:39 26:00 — ⚔ Fish Boom into Archers
46 1,252 12:37 18:37 — ⛏ Fish Boom FC
44 1,196 14:00 17:41 — ⛏ Fish Boom FC
41 1,129 12:22 21:53 — ⛏ Fish Boom FC
30 830 14:41 18:21 — ⛏ Fish Boom FC
25 682 13:18 17:21 — ⛏ Fish Boom FC
24 648 14:16 22:56 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,750 8,222 1,965 400 18,337 18,886
5,445 7,812 1,610 300 15,167 15,247
5,450 6,381 1,255 1,075 14,161 14,253
5,745 5,711 840 1,550 13,846 14,325
4,625 5,746 2,505 100 12,976 13,814
5,425 4,137 860 2,050 12,472 12,307
4,700 4,676 1,655 170 11,201 11,991
3,890 1,977 670 1,005 7,542 6,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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