AoeStats
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African Clearing

506524128Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1616
+12
🇲🇽 Maya · Mexico
1592
+13
🇧🇷 Mapuche · Brazil
1573
+13
🇧🇷 Vietnamese · Brazil
1283
+25
🇨🇱 Magyars · Chile
1589
-19
🇦🇷 Cumans · Argentina
1557
-18
🇨🇱 Tupi · Chile
1552
-17
🇨🇱 Persians · Chile
1341
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,917 13:18 17:11 36:29 ⛏ Fast Castle
52 2,601 11:46 23:07 40:58 ⚔ Archer Rush
42 2,104 14:27 27:08 — ⚔ Drush into Archers into Skirms into Towers
40 2,000 12:36 32:46 — ⚔ Archers into Skirms
32 1,584 13:27 17:12 40:27 ⛏ Fast Castle
28 1,393 12:33 28:33 45:06 ⚔ Archer Rush
27 1,364 14:45 19:21 — ⛏ Fast Castle
23 1,140 13:31 27:41 42:42 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,885 11,063 12,955 1,800 47,703 57,171
13,160 15,403 9,950 2,005 40,518 43,862
14,210 14,170 9,780 2,055 40,215 42,374
14,380 14,289 6,090 315 35,074 36,114
12,710 11,550 7,005 2,150 33,415 34,105
11,030 12,055 5,005 1,285 29,375 31,113
10,690 11,469 2,955 1,675 26,789 31,921
3,750 1,698 250 325 6,023 5,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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