AoeStats
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MegaRandom

506513328Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 29m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1722
+9
🇲🇽 Khmer · Mexico
1654
+11
🇨🇱 Ethiopians · Chile
1584
+14
🇦🇷 Lithuanians · Argentina
1550
+15
🇧🇷 Britons · Brazil
1693
-17
🇧🇷 Shu · Brazil
1564
-13
🇧🇷 Spanish · Brazil
1532
-12
🇧🇷 Persians · Brazil
1390
-7
Player eAPM Actions Feudal Castle Imperial Opening
73 2,197 9:11 14:27 — ⛏ Fast Castle
67 1,992 11:03 16:45 — ⚔ Fish Boom into Fire Galleys FC into Scouts
57 1,692 12:29 15:11 28:12 ⚔ FC into Archers
53 1,586 9:20 15:22 25:26 ⛏ Fish Boom FC
51 1,539 13:59 17:59 — ⚔ FC into Archers
39 1,154 10:16 14:20 29:35 ⚔ FC into Archers
37 1,112 10:01 17:22 — ⛏ Fish Boom FC
32 950 9:42 18:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,240 10,603 16,735 650 50,228 52,090
21,980 11,995 12,570 145 46,690 49,112
21,130 5,924 10,760 105 37,919 41,140
15,695 10,733 8,760 300 35,488 37,843
11,200 11,864 6,460 850 30,374 33,553
11,100 8,580 5,445 850 25,975 27,839
10,150 7,945 2,825 2,250 23,170 26,694
7,000 7,640 4,285 225 19,150 21,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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