AoeStats
← AiM | Facu1414

Arena

506036091Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 31m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1590
+12
🇦🇷 Cumans · Argentina
1586
+13
🇨🇱 Spanish · Chile
1558
+14
🇦🇷 Khmer · Argentina
1553
+14
🇨🇳 Burgundians · China
1552
-14
🇲🇽 Khmer · Mexico
1543
-15
🇩🇪 Dravidians · Germany
1498
-13
🇲🇽 Burmese · Mexico
1447
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,626 9:23 21:49 28:38 ⛏ Fast Castle
43 1,365 10:14 15:35 — ⛏ Fast Castle
40 1,242 10:00 17:44 — ⛏ Fast Castle
34 1,080 10:59 15:00 29:01 ⛏ Fast Castle
32 991 10:27 13:44 27:28 ⛏ Fast Castle
31 963 8:37 25:05 — ⛏ Fast Castle
28 885 10:05 14:23 30:06 ⛏ Fast Castle
27 849 11:14 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,745 9,030 4,825 895 30,495 33,436
12,810 11,115 2,975 585 27,485 29,897
10,275 8,136 3,135 290 21,836 23,180
9,185 8,385 3,090 910 21,570 24,924
9,280 6,560 1,800 850 18,490 21,249
6,985 5,240 2,215 1,660 16,100 18,033
7,425 3,565 2,745 1,300 15,035 15,476
6,350 3,073 385 400 10,208 10,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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