AoeStats
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African Clearing

506031938Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1574
+16
🇦🇷 Khitans · Argentina
1570
+16
🇨🇱 Huns · Chile
1541
+17
🇦🇷 Cumans · Argentina
1535
+18
🇺🇸 Mongols · United States
1633
-20
🇨🇳 Teutons · China
1581
-17
🇦🇺 Mapuche · Australia
1580
-17
🇧🇷 Tatars · Brazil
1491
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,667 12:38 — — ⚔ Archer Rush
39 1,096 11:55 — —
33 915 10:50 21:27 — ⚔ Scout Rush
33 929 13:14 19:27 — ⛏ Fish Boom FC
31 860 13:23 17:41 — ⛏ Fast Castle
28 773 12:59 — — ⚔ Tower Rush
26 738 13:47 17:34 — ⛏ Fast Castle
23 657 12:04 25:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,590 9,085 775 200 17,650 17,891
5,885 5,320 3,075 300 14,580 14,740
5,825 5,339 2,015 1,045 14,224 13,840
4,200 5,713 2,400 200 12,513 13,246
6,335 4,019 1,380 300 12,034 11,773
6,460 3,498 880 335 11,173 10,929
3,695 3,502 640 405 8,242 9,441
2,750 2,247 100 1,105 6,202 6,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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