AoeStats
← AiM | Facu1414

Arena

506024454Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 60m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1619
+14
1525
+18
1508
+19
🇺🇸 Georgians · United States
1488
+20
🇲🇽 Koreans · Mexico
1593
-19
🇦🇷 Armenians · Argentina
1588
-18
🇨🇱 Persians · Chile
1558
-17
🇦🇷 Cumans · Argentina
1552
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,459 10:02 13:58 31:52 ⛏ Fast Castle
49 2,946 9:15 19:56 34:41 ⛏ Fast Castle
39 2,337 11:15 14:51 31:45 ⛏ Fast Castle
36 2,193 10:44 14:25 33:56 ⛏ Fast Castle
30 1,832 10:52 14:51 22:59 ⛏ Fast Castle
30 1,806 11:27 15:23 38:47 ⛏ Fast Castle
29 1,723 10:29 13:48 27:14 ⛏ Fast Castle
27 1,652 10:56 14:47 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,515 31,915 25,075 2,250 121,755 125,392
55,240 40,645 10,185 7,005 113,075 122,382
55,650 19,660 35,035 2,160 112,505 118,132
35,415 28,985 34,800 5,500 104,700 120,723
18,075 58,595 18,075 5,430 100,175 108,102
34,100 31,400 8,320 2,930 76,750 81,057
14,320 28,508 16,175 2,855 61,858 63,029
18,740 21,163 10,200 3,965 54,068 60,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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