AoeStats
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Arena

505978732Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 22m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1583
+14
🇩🇪 Slavs · Germany
1563
+14
🇬🇧 Bengalis · United Kingdom
1552
+15
🇦🇷 Maya · Argentina
1541
+15
🇦🇷 Khmer · Argentina
1589
-17
🇨🇱 Burmese · Chile
1576
-16
🇨🇴 Italians · Colombia
1479
-13
🇨🇱 Cumans · Chile
1465
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 1,413 9:59 14:11 — ⛏ Fast Castle
55 1,262 10:06 13:43 — ⛏ Fast Castle
42 956 11:12 14:58 — ⛏ Fast Castle
42 964 9:51 13:16 — ⛏ Fast Castle
38 881 11:12 15:33 — ⛏ Fast Castle
35 797 8:51 20:28 — ⛏ Fast Castle
33 769 10:11 14:28 — ⛏ Fast Castle
32 745 10:17 13:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,530 3,840 1,600 100 13,070 13,916
6,150 4,285 250 870 11,555 11,898
3,575 4,525 2,615 100 10,815 11,472
5,575 3,858 330 750 10,513 10,994
4,600 2,525 900 1,950 9,975 10,304
6,315 2,735 550 165 9,765 9,873
4,050 3,638 1,850 100 9,638 10,439
3,450 2,719 655 800 7,624 7,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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