AoeStats
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African Clearing

505808980Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1583
+18
🇲🇽 Vietnamese · Mexico
1575
+18
🇦🇷 Jurchens · Argentina
1560
+19
🇨🇱 Magyars · Chile
1517
+21
🇹🇼 Khmer · Taiwan
1702
-22
🇲🇽 Chinese · Mexico
1667
-21
🇹🇷 Lithuanians · Türkiye
1582
-17
🇹🇼 Mongols · Taiwan
1544
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,283 13:01 16:44 39:33 ⛏ Fast Castle
52 2,876 12:09 26:34 54:29 ⚔ Scout Rush
52 2,874 13:05 20:58 47:58 ⛏ Fish Boom
38 2,079 16:38 33:20 —
32 1,767 12:33 25:41 48:30 ⚔ Scout Rush
31 1,680 12:11 25:04 44:20 ⚔ Scout Rush
25 1,367 13:09 18:25 41:05 ⛏ Fast Castle
24 1,340 12:44 16:19 40:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,120 15,322 26,705 1,255 78,402 79,533
15,985 25,074 15,650 5,630 62,339 78,564
27,020 13,822 13,915 2,000 56,757 66,202
17,910 21,477 7,735 3,820 50,942 55,849
26,620 8,006 10,070 3,750 48,446 50,624
23,825 14,006 4,905 1,685 44,421 44,196
21,555 10,814 10,170 520 43,059 45,429
10,440 12,651 6,045 855 29,991 35,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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