AoeStats
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African Clearing

505796292Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 31m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tupi · Chile
1582
+13
🇦🇷 Cumans · Argentina
1572
+14
🇨🇱 Huns · Chile
1497
+17
🇨🇱 Magyars · Chile
1274
+25
🇦🇷 Mapuche · Argentina
1800
-26
1731
-25
1460
-15
🇦🇷 Wu · Argentina
1067
-3
Player eAPM Actions Feudal Castle Imperial Opening
40 1,232 14:13 24:30 — ⛏ Fish Boom FC
39 1,224 12:41 24:48 — ⚔ Scout Rush
35 1,075 11:37 15:20 — ⛏ Fast Castle
33 1,030 12:15 27:07 — ⛏ Fast Castle
27 827 14:15 18:40 — ⛏ Fast Castle
26 802 12:50 16:36 — ⛏ Fast Castle
20 634 13:53 17:57 — ⛏ Fast Castle
13 401 13:07 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,380 7,382 3,740 300 20,802 21,744
5,125 7,175 3,335 320 15,955 15,876
6,095 5,729 2,985 300 15,109 15,509
5,800 5,192 2,630 950 14,572 16,621
5,235 4,270 785 1,080 11,370 12,401
5,515 3,127 800 200 9,642 10,187
4,100 3,540 250 1,050 8,940 8,697
3,035 1,168 250 100 4,553 5,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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