AoeStats
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African Clearing

505790235Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 54m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1570
+12
🇦🇷 Huns · Argentina
1560
+12
🇦🇷 Vietnamese · Argentina
1548
+13
🇨🇱 Magyars · Chile
1482
+15
🇺🇸 Spanish · United States
1540
-16
🇺🇸 Dravidians · United States
1503
-14
🇺🇸 Persians · United States
1485
-13
🇺🇸 Berbers · United States
1359
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 3,272 12:16 23:39 37:20 ⚔ Fish Boom into Archers
55 2,991 11:48 15:50 35:57 ⛏ Fast Castle
52 2,842 12:19 15:54 36:58 ⛏ Fast Castle
43 2,349 13:23 17:13 43:20 ⛏ Fast Castle
32 1,765 12:22 26:45 43:02 ⚔ Scout Rush
32 1,737 13:01 28:08 44:24 ⚔ Archer Rush
31 1,712 13:23 18:31 47:36 ⛏ Fast Castle
28 1,557 19:01 30:47 51:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,845 23,923 22,180 1,160 75,108 81,130
32,320 19,530 18,370 2,295 72,515 78,824
19,635 30,331 17,180 2,655 69,801 73,329
22,455 21,898 14,075 4,080 62,508 63,176
22,790 16,005 10,670 5,810 55,275 55,171
20,660 15,376 8,415 2,725 47,176 50,589
20,800 14,339 7,395 1,525 44,059 48,579
17,275 10,440 9,220 1,210 38,145 42,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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