AoeStats
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Black Forest

505778509Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 85m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1714
+11
🇦🇷 Spanish · Argentina
1656
+13
🇨🇳 Mongols · China
1642
+14
🇨🇱 Teutons · Chile
1592
+17
🇮🇳 Dravidians · India
1775
-20
🇦🇷 Khmer · Argentina
1573
-13
🇦🇷 Georgians · Argentina
1560
-12
🇨🇱 Persians · Chile
1492
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 4,433 11:17 14:56 32:40 ⛏ Fast Castle
47 4,053 17:46 21:42 29:01 ⛏ Fast Castle
47 3,991 12:14 15:23 34:39 ⚔ Fish Boom FC into Scouts
46 3,955 16:19 19:56 36:43 ⛏ Fish Boom FC
38 3,261 9:43 25:16 38:46 ⚔ Towers FC
36 3,063 12:35 16:52 32:40 ⛏ Fish Boom FC
32 2,713 12:33 29:03 36:00 ⛏ Fish Boom FC
28 2,380 12:51 16:06 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
138,205 27,856 52,650 3,115 221,826 230,115
91,520 40,234 84,990 3,850 220,594 234,263
69,105 76,389 20,025 5,770 171,289 180,937
89,550 38,059 37,255 2,490 167,354 182,219
75,475 44,669 34,955 4,865 159,964 176,360
42,735 53,245 25,580 4,645 126,205 130,927
24,155 33,096 39,065 6,490 102,806 141,068
37,385 41,160 12,475 11,220 102,240 107,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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