AoeStats
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Socotra

505601053Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 30m 32s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1728
+11
🇹🇼 Berbers · Taiwan
1607
+15
🇺🇸 Persians · United States
1581
+17
1511
+19
🇭🇰 Jurchens · Hong Kong SAR China
1626
-17
🇲🇽 Magyars · Mexico
1592
-15
🇦🇷 Khmer · Argentina
1588
-15
🇦🇷 Maya · Argentina
1575
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,809 9:53 22:32 — ⚔ Scout Rush
48 1,452 8:48 — — ⚔ Scout Rush
46 1,404 9:41 — — ⚔ Scout Rush
46 1,393 — — —
41 1,243 9:42 24:11 — ⚔ Archer Rush
33 1,004 10:10 24:26 — ⚔ Scout Rush
30 919 — — —
27 811 10:37 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,110 6,513 4,185 135 16,943 17,857
8,420 5,322 1,870 100 15,712 16,948
8,410 4,465 810 1,040 14,725 16,071
7,480 3,230 150 70 10,930 12,799
3,125 4,303 2,615 130 10,173 11,181
4,445 3,340 50 0 7,835 8,350
1,800 1,803 50 300 3,953 3,698
2,500 558 50 0 3,108 3,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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