AoeStats
← AiM | Facu1414

African Clearing

505596237Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 75m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1679
+14
🇹🇷 Mapuche · Türkiye
1578
+18
🇺🇸 Lithuanians · United States
1536
+20
🇨🇳 Berbers · China
1463
+22
🇦🇷 Persians · Argentina
1677
-21
🇲🇽 Vietnamese · Mexico
1610
-18
🇦🇷 Cumans · Argentina
1606
-18
🇦🇷 Khitans · Argentina
1592
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 4,957 13:06 17:55 35:23 ⛏ Fast Castle
58 4,387 14:10 17:58 40:23 ⛏ Fast Castle
47 3,515 12:06 43:44 66:05 ⚔ M@A Rush
45 3,360 13:42 17:32 34:16 ⛏ Fast Castle
43 3,215 13:39 17:17 37:53 ⛏ Fast Castle
40 3,016 11:15 21:54 35:31 ⚔ Scout Rush
38 2,880 12:58 17:00 42:03 ⛏ Fast Castle
35 2,655 13:41 26:39 45:04

Resources

Player Food Wood Gold Stone Spent Collected
75,055 40,266 58,030 4,395 177,746 177,915
64,455 38,274 27,085 4,185 133,999 145,897
45,690 61,157 9,055 2,690 118,592 119,656
40,770 41,250 27,115 8,660 117,795 130,866
59,425 39,483 14,265 3,080 116,253 125,454
25,545 50,021 28,555 5,650 109,771 119,609
46,560 26,067 23,880 3,970 100,477 107,603
34,170 25,719 9,435 4,265 73,589 81,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.