AoeStats
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African Clearing

505576097Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1653
+13
🇨🇱 Huns · Chile
1604
+15
1596
+15
🇦🇷 Magyars · Argentina
1579
+17
🇻🇪 Maya · Venezuela
1600
-15
🇹🇼 Italians · Taiwan
1594
-15
🇨🇳 Vietnamese · China
1578
-15
🇨🇳 Persians · China
1575
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,191 11:08 22:31 44:06 ⚔ Archers into Skirms
68 3,065 11:57 23:55 — ⚔ Scout Rush
49 2,198 13:37 20:26 —
47 2,091 13:17 17:26 — ⛏ Fast Castle
45 1,998 14:08 17:41 39:11 ⛏ Fast Castle
43 1,942 13:17 19:44 —
38 1,684 10:58 27:14 — ⚔ M@A into Skirms into Archers
36 1,619 13:52 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,970 12,523 12,480 1,050 49,023 53,119
11,295 15,747 5,460 3,665 36,167 36,641
12,775 15,066 6,485 425 34,751 36,784
17,630 10,946 4,915 1,225 34,716 36,887
14,350 8,373 6,600 1,180 30,503 35,910
10,370 8,844 3,125 1,585 23,924 23,830
11,185 8,063 3,625 1,050 23,923 25,237
8,540 7,278 3,005 1,505 20,328 20,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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