AoeStats
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Arabia

505563705Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 26m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1635
+11
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1584
+12
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1556
+14
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1533
+14
🇩🇪 Dravidians · Germany
1567
-15
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1508
-13
🇲🇽 Muisca · Mexico
1489
-12
🇨🇦 Lithuanians · Canada
1456
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 1,862 9:02 23:04 — ⚔ Archer Rush
65 1,725 8:46 23:18 — ⚔ Archer Rush
63 1,690 9:22 — — ⚔ Archer Rush
58 1,549 9:09 25:16 — ⚔ Scout Rush
54 1,448 8:26 22:40 — ⚔ Scout Rush
48 1,274 9:44 23:09 — ⚔ Scout Rush
47 1,265 8:27 26:12 — ⚔ Archer Rush
40 1,073 9:09 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,435 5,820 3,745 100 16,100 16,154
8,190 4,292 2,675 200 15,357 15,647
8,545 4,552 775 0 13,872 14,278
4,700 5,511 2,830 0 13,041 13,283
4,475 4,659 2,685 125 11,944 13,852
7,060 3,614 350 125 11,149 12,727
6,530 3,340 1,175 100 11,145 11,232
4,135 4,543 1,990 185 10,853 12,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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