AoeStats
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African Clearing

505387811Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1562
+12
🇦🇷 Cumans · Argentina
1543
+13
🇦🇷 Jurchens · Argentina
1528
+13
🇨🇳 Mongols · China
1417
+17
🇺🇸 Byzantines · United States
1504
-15
🇧🇷 Georgians · Brazil
1492
-15
🇺🇸 Mongols · United States
1465
-14
🇨🇦 Berbers · Canada
1391
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,851 12:52 17:11 34:26 ⛏ Fast Castle
39 1,881 12:57 16:47 41:08 ⛏ Fast Castle
38 1,847 10:34 26:26 41:37 ⚔ Scout Rush
36 1,768 14:23 18:06 41:11 ⛏ Fast Castle
33 1,616 12:01 18:45 34:03 ⛏ Fast Castle
33 1,623 12:49 18:04 36:46 ⛏ Fast Castle
32 1,548 12:07 25:35 40:45 ⚔ Scout Rush
32 1,549 11:24 28:17 44:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,755 28,187 5,655 2,390 58,987 63,142
26,165 12,744 18,250 1,085 58,244 65,059
17,015 22,325 13,925 3,550 56,815 68,258
25,505 14,448 8,795 2,030 50,778 53,313
20,800 14,302 10,440 2,200 47,742 52,417
17,255 16,432 10,175 2,205 46,067 47,911
20,730 10,286 4,730 3,650 39,396 39,293
12,095 11,606 3,805 3,100 30,606 35,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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