AoeStats
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African Clearing

505384741Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1440
+19
🇨🇦 Mongols · Canada
1430
+20
🇻🇳 Mapuche · Vietnam
1428
+20
🇦🇷 Huns · Argentina
1425
+20
1621
-25
🇦🇷 Cumans · Argentina
1565
-22
🇦🇷 Spanish · Argentina
1549
-21
🇨🇴 Vietnamese · Colombia
1297
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,643 11:51 26:04 — ⚔ Scout Rush
60 2,479 12:03 18:07 39:45 ⛏ Fast Castle
59 2,437 13:52 18:26 — ⛏ Fast Castle
41 1,717 12:23 18:20 — ⛏ Fast Castle
37 1,557 15:05 27:53 39:42 ⛏ Fast Castle
31 1,300 11:48 15:38 33:57 ⛏ Fast Castle
31 1,291 14:52 18:44 41:19 ⛏ Fast Castle
29 1,225 12:07 20:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,295 12,685 11,545 4,380 50,905 57,771
21,965 11,358 13,920 400 47,643 49,119
12,600 12,225 7,295 2,555 34,675 35,936
14,140 9,392 4,540 3,545 31,617 33,481
11,760 11,495 4,895 1,395 29,545 29,894
14,295 9,088 2,695 200 26,278 29,826
8,180 8,436 3,330 945 20,891 23,023
6,700 7,970 4,375 1,050 20,095 22,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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