AoeStats
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Arabia

505362606Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 41m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1546
+8
🇨🇱 Maya · Chile
1499
+10
🇨🇱 Britons · Chile
1394
+13
🇺🇸 Britons · United States
1403
-12
🇺🇸 Magyars · United States
1341
-10
🇲🇽 Ethiopians · Mexico
1309
-9
Player eAPM Actions Feudal Castle Imperial Opening
87 3,646 8:22 21:31 — ⚔ Archer Rush
71 2,969 9:24 22:54 39:51 ⚔ Archer Rush
64 2,691 10:10 25:25 — ⚔ Archer Rush
55 2,276 9:41 24:03 — ⚔ Scout Rush
54 2,263 9:08 25:07 — ⚔ Scout Rush
29 1,220 10:08 26:59 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,025 9,135 12,650 200 44,010 45,578
13,200 14,780 8,385 2,035 38,400 39,264
8,825 11,504 7,310 360 27,999 28,800
12,700 5,641 6,875 200 25,416 26,855
7,700 8,819 5,940 325 22,784 23,815
5,600 8,365 4,030 325 18,320 19,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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