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African Clearing

505177591Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1589
+13
🇲🇽 Vietnamese · Mexico
1547
+15
🇦🇷 Khitans · Argentina
1536
+15
🇦🇷 Cumans · Argentina
1519
+16
🇨🇳 Mongols · China
1604
-19
🇨🇳 Persians · China
1517
-15
🇨🇳 Malians · China
1510
-14
🇨🇳 Japanese · China
1432
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,769 11:53 28:17 41:43 ⚔ Archer Rush
50 2,370 12:52 16:39 37:22 ⛏ Fast Castle
45 2,124 15:18 18:45 45:34 ⛏ Fast Castle
44 2,068 13:08 30:10 — ⚔ Scout Rush
43 2,035 12:43 16:36 40:04 ⛏ Fast Castle
39 1,846 12:00 22:16 41:47 ⚔ Scout Rush
35 1,671 14:26 18:55 — ⛏ Fast Castle
26 1,217 13:15 38:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,900 18,130 8,770 3,050 45,850 46,964
18,960 15,305 11,005 500 45,770 49,738
13,725 15,549 9,715 3,575 42,564 46,309
16,525 13,934 6,615 3,230 40,304 40,825
14,675 15,330 5,830 2,900 38,735 41,674
11,310 7,566 1,050 650 20,576 22,351
9,045 8,359 850 955 19,209 19,146
4,200 3,277 375 1,300 9,152 9,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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