AoeStats
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African Clearing

505174532Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1576
+13
🇲🇽 Vietnamese · Mexico
1532
+15
🇦🇷 Spanish · Argentina
1521
+15
🇦🇷 Cumans · Argentina
1503
+16
🇨🇳 Persians · China
1557
-16
1533
-16
🇻🇳 Koreans · Vietnam
1479
-14
🇨🇳 Mongols · China
1466
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,256 13:29 33:20 — ⚔ Scout Rush
48 2,247 11:42 31:18 — ⚔ Scout Rush
46 2,181 12:05 17:08 35:20 ⛏ Fast Castle
40 1,888 14:12 17:31 — ⛏ Fast Castle
39 1,857 14:20 19:16 34:03 ⛏ Fast Castle
28 1,341 13:57 17:20 39:35 ⛏ Fast Castle
26 1,208 11:44 26:29 — ⛏ Fast Castle
26 1,244 18:51 27:10 41:01

Resources

Player Food Wood Gold Stone Spent Collected
32,650 15,040 23,745 500 71,935 74,054
13,050 38,383 12,115 5,600 69,148 77,186
19,055 12,249 8,625 2,470 42,399 46,695
20,660 11,891 7,620 2,120 42,291 43,253
13,375 16,235 5,200 3,150 37,960 39,271
10,475 9,263 2,620 1,815 24,173 24,853
10,415 7,518 2,285 2,100 22,318 23,255
8,610 5,209 1,035 1,380 16,234 16,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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