AoeStats
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African Clearing

505161692Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1630
+12
🇺🇸 Ethiopians · United States
1603
+13
🇺🇸 Hindustanis · United States
1596
+14
🇺🇸 Sicilians · United States
1488
+18
🇺🇸 Mapuche · United States
1575
-16
🇲🇽 Malians · Mexico
1544
-14
🇦🇷 Bohemians · Argentina
1532
-14
🇦🇷 Burmese · Argentina
1512
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,875 12:53 16:47 38:04 ⛏ Fast Castle
44 2,260 12:51 18:21 38:25 ⛏ Fast Castle
43 2,195 12:46 16:59 38:11 ⛏ Fast Castle
40 2,023 14:54 18:24 35:39 ⛏ Fast Castle
39 1,985 13:16 17:37 43:22 ⛏ Fast Castle
28 1,400 11:48 15:19 39:52 ⛏ Fast Castle
27 1,397 13:35 17:52 38:48 ⛏ Fast Castle
24 1,215 15:10 19:13 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,170 17,624 19,695 3,025 69,514 79,065
21,020 29,011 14,440 4,670 69,141 74,124
20,400 26,167 17,140 2,385 66,092 72,572
27,405 14,123 14,110 4,500 60,138 66,581
24,075 16,961 13,575 3,265 57,876 83,424
20,750 19,566 8,805 1,700 50,821 53,855
14,245 15,721 7,735 1,950 39,651 43,145
12,115 8,865 6,150 3,300 30,430 42,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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