AoeStats
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African Clearing

505137056Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 50m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1399
+16
🇨🇴 Koreans · Colombia
1376
+17
🇩🇪 Japanese · Germany
1349
+18
🇦🇷 Hindustanis · Argentina
1534
-22
🇨🇱 Chinese · Chile
1507
-21
🇨🇱 Vietnamese · Chile
1144
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,520 12:34 17:34 33:11 ⛏ Fish Boom FC
41 2,066 12:41 16:26 37:06 ⛏ Fast Castle
38 1,911 14:52 18:41 35:37 ⛏ Fast Castle
37 1,872 13:46 17:55 36:43 ⛏ Fast Castle
22 1,088 13:46 43:36 — ⚔ Archer Rush
21 1,064 11:37 23:20 41:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,285 16,983 22,325 1,300 73,893 77,517
24,170 24,154 15,170 3,755 67,249 70,106
17,830 27,717 16,070 3,100 64,717 71,625
25,950 20,364 12,415 3,050 61,779 70,288
14,420 27,480 9,020 6,145 57,065 66,205
5,475 5,971 1,690 560 13,696 14,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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