AoeStats
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Arena

505131973Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 41m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bengalis · Finland
1516
+11
🇺🇸 Bohemians · United States
1499
+12
🇺🇸 Celts · United States
1436
+15
🇦🇷 Hindustanis · Argentina
1551
-17
🇨🇱 Burmese · Chile
1523
-16
🇨🇱 Spanish · Chile
1149
-5
Player eAPM Actions Feudal Castle Imperial Opening
55 2,280 10:34 14:52 30:12 ⛏ Fast Castle
49 2,040 10:36 14:52 33:04 ⛏ Fast Castle
41 1,709 12:26 16:05 21:29 ◆ FC into Fast Imp
28 1,183 10:45 14:44 32:12 ⛏ Fast Castle
26 1,065 11:08 16:47 30:56 ⛏ Fast Castle
23 977 11:16 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 15,881 8,895 2,530 52,871 62,625
17,380 12,309 7,875 870 38,434 42,279
19,510 9,919 4,305 410 34,144 36,866
8,835 9,507 11,935 2,310 32,587 33,136
11,250 11,720 1,885 965 25,820 26,940
10,520 6,875 4,090 1,500 22,985 24,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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