AoeStats
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African Clearing

504943152Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1539
+12
🇲🇽 Vietnamese · Mexico
1532
+12
🇦🇷 Khitans · Argentina
1519
+13
🇧🇷 Sicilians · Brazil
1453
+15
🇺🇸 Mongols · United States
1482
-14
🇺🇸 Huns · United States
1463
-14
🇬🇧 Burmese · United Kingdom
1459
-14
🇨🇳 Hindustanis · China
1375
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,993 13:10 17:32 38:11 ⛏ Fast Castle
43 1,952 11:06 26:40 — ⚔ Scout Rush
31 1,423 14:21 18:05 — ⛏ Fast Castle
31 1,414 11:08 25:22 — ⚔ Scout Rush
29 1,329 14:00 18:22 43:29 ⚔ FC into Archers
26 1,168 12:44 43:28 — ⚔ M@A into Archers
16 718 14:03 20:34 — ⛏ Fast Castle
15 699 28:17 37:14 44:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,710 11,634 8,750 1,150 44,244 45,356
14,775 15,833 8,290 3,550 42,448 47,363
11,945 14,249 6,950 1,050 34,194 39,020
13,920 9,295 4,160 910 28,285 27,845
15,450 6,610 4,380 1,060 27,500 31,032
9,300 12,190 1,150 400 23,040 27,276
8,875 5,691 250 1,050 15,866 17,197
6,850 4,073 525 400 11,848 11,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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