AoeStats
← AiM | Facu1414

African Clearing

504939490Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1527
+12
🇲🇽 Vietnamese · Mexico
1520
+12
🇦🇷 Cumans · Argentina
1506
+13
🇦🇷 Magyars · Argentina
1469
+15
🇦🇷 Britons · Argentina
1473
-14
🇨🇷 Chinese · Costa Rica
1469
-14
🇲🇽 Wu · Mexico
1452
-14
🇲🇽 Mongols · Mexico
1366
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 3,524 12:47 23:58 42:09 ⚔ Scout Rush
69 3,203 13:47 17:51 34:55 ⛏ Fast Castle
53 2,462 12:44 17:20 34:06 ⛏ Fast Castle
36 1,665 12:49 22:57 37:25 ⚔ Scout Rush
33 1,545 14:57 22:07 — ⛏ Fish Boom FC
29 1,362 11:21 22:20 35:55 ⛏ Fast Castle
28 1,304 13:06 17:34 42:46 ⛏ Fast Castle
24 1,123 13:15 18:29 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,925 18,748 13,585 4,305 54,563 59,734
24,320 14,205 13,960 1,955 54,440 55,563
18,895 15,155 11,680 3,330 49,060 52,386
16,110 18,970 10,010 3,580 48,670 53,099
18,965 14,464 7,330 1,910 42,669 43,679
16,050 13,280 7,510 3,000 39,840 53,112
19,200 11,875 6,035 1,150 38,260 42,283
14,155 9,606 4,945 2,165 30,871 31,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.