AoeStats
← AiM | Facu1414

Arena

504938534Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 0m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1512
+15
🇹🇼 Poles · Taiwan
1508
+15
🇲🇽 Persians · Mexico
1504
+16
🇦🇷 Armenians · Argentina
1490
+16
🇨🇳 Mongols · China
1538
-17
🇨🇳 Gurjaras · China
1517
-16
🇵🇱 Poles · Poland
1488
-15
🇲🇽 Ethiopians · Mexico
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
102 70 — — —
60 41 — — —
58 40 — — —
52 36 — — —
51 35 — — —
35 24 — — —
17 12 — — —
10 7 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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