AoeStats
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African Clearing

504931581Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 33m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1547
+12
🇦🇷 Gurjaras · Argentina
1503
+14
🇲🇽 Vietnamese · Mexico
1495
+14
🇦🇷 Khitans · Argentina
1479
+15
🇻🇳 Persians · Vietnam
1520
-16
🇺🇸 Hindustanis · United States
1506
-16
🇦🇷 Sicilians · Argentina
1410
-12
🇦🇺 Mongols · Australia
1375
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,757 13:40 19:08 — ⛏ Fast Castle
44 1,456 14:32 18:51 — ⛏ Fast Castle
42 1,416 13:43 17:46 — ⛏ Fast Castle
35 1,180 13:52 17:37 — ⛏ Fast Castle
34 1,142 13:53 18:22 — ⛏ Fast Castle
33 1,100 11:56 21:30 — ⚔ Scout Rush
32 1,062 11:55 23:14 — ⚔ Scout Rush
29 982 12:17 25:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,690 6,734 4,280 400 23,104 23,091
10,195 9,143 2,820 260 22,418 24,874
11,020 7,443 2,590 200 21,253 20,707
9,770 6,487 1,550 750 18,557 21,006
9,230 6,102 595 1,050 16,977 18,812
8,030 5,338 2,035 970 16,373 19,208
6,090 5,584 2,220 1,500 15,394 15,554
4,900 5,845 2,850 950 14,545 15,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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