AoeStats
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African Clearing

504924958Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1509
+14
🇦🇷 Gurjaras · Argentina
1488
+15
🇲🇽 Vietnamese · Mexico
1480
+15
🇦🇷 Maya · Argentina
1463
+16
🇨🇦 Chinese · Canada
1495
-16
🇺🇸 Mongols · United States
1480
-16
🇨🇦 Gurjaras · Canada
1473
-15
🇨🇱 Sicilians · Chile
1411
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,024 14:34 18:10 45:23 ⛏ Fast Castle
54 2,629 12:29 16:42 33:57 ⛏ Fast Castle
41 2,037 11:49 20:30 48:27 ⚔ Skirmisher Rush
40 1,947 13:25 17:37 44:14 ⛏ Fast Castle
36 1,774 11:57 18:07 — ⛏ Fast Castle
29 1,417 12:35 18:51 — ⚔ FC into Scouts
29 1,413 11:37 39:54 — ⚔ Archer Rush
26 1,260 13:08 23:07 41:23 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
29,095 14,758 15,950 1,875 61,678 66,824
16,845 25,816 10,595 4,300 57,556 68,551
11,825 14,425 7,630 2,955 36,835 38,405
10,545 14,890 5,655 1,050 32,140 36,653
9,535 10,300 2,655 4,540 27,030 27,288
9,325 10,858 4,080 2,230 26,493 28,750
11,415 8,851 4,250 1,080 25,596 25,052
6,535 8,687 3,830 1,655 20,707 23,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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