AoeStats
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African Clearing

504920184Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1479
+9
🇦🇷 Tupi · Argentina
1453
+10
🇧🇷 Wu · Brazil
1356
+13
🇯🇵 Berbers · Japan
1342
+14
🇲🇽 Armenians · Mexico
1365
-14
🇲🇽 Hindustanis · Mexico
1309
-12
🇲🇽 Tupi · Mexico
1303
-11
🇲🇽 Huns · Mexico
1246
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,756 12:27 24:19 — ⚔ Archers into Skirms
35 1,351 13:25 17:09 — ⛏ Fast Castle
34 1,340 13:09 17:01 — ⛏ Fast Castle
33 1,266 14:08 25:11 — ⚔ Scout Rush
31 1,210 12:37 21:41 — ⛏ Fast Castle
27 1,067 13:23 17:25 — ⛏ Fast Castle
27 1,048 15:34 19:47 — ⛏ Fast Castle
19 727 12:29 26:46 — ⚔ M@A into Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,155 10,686 9,930 1,240 40,011 46,034
15,100 9,040 6,715 1,120 31,975 31,582
9,950 11,442 6,150 2,410 29,952 31,974
13,125 9,820 2,190 600 25,735 26,802
6,800 7,152 3,515 1,195 18,662 20,150
5,785 6,603 1,770 875 15,033 15,267
5,510 5,155 1,350 2,375 14,390 13,635
4,200 6,065 2,425 750 13,440 14,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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