AoeStats
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Socotra

505054903Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 35m 32s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1185
+10
🇪🇸 Bulgarians · Spain
1141
+11
🇪🇸 Celts · Spain
955
+19
🇸🇪 Mongols · Sweden
1056
-14
🇸🇪 Lithuanians · Sweden
1042
-14
🇸🇪 Slavs · Sweden
1006
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,192 10:53 22:06 — ⚔ Scout Rush
54 1,935 9:21 21:30 — ⚔ Scout Rush
44 1,573 13:38 23:35 — ⚔ Skirmisher Rush
32 1,123 11:17 24:26 — ⚔ Scout Rush
25 897 9:03 21:22 — ⚔ Archer Rush
24 839 11:07 25:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,550 5,748 2,495 100 19,893 22,007
8,340 4,524 3,940 2,050 18,854 21,310
7,900 5,545 1,365 1,400 16,210 18,237
9,085 4,735 1,735 100 15,655 22,841
7,625 5,140 885 900 14,550 15,184
6,370 3,945 1,675 100 12,090 12,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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