AoeStats
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Arena

510579964Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 55m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
873
+15
🇩🇪 Maya · Germany
791
+18
🇨🇳 Wei · China
739
+20
🇺🇸 Romans · United States
878
-19
🇺🇸 Vietnamese · United States
823
-17
🇬🇷 Huns · Greece
816
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,138 10:16 17:36 31:35 ⛏ Fast Castle
19 1,044 10:51 22:15 34:20
18 980 13:57 22:39 36:54 ⛏ Fast Castle
17 940 11:14 20:39 31:50 ⛏ Fast Castle
15 837 11:01 19:49 35:50 ⛏ Fast Castle
11 632 12:38 23:10 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,615 24,355 18,760 5,135 74,865 78,015
25,920 22,010 21,705 2,950 72,585 89,935
27,625 14,085 16,995 7,400 66,105 92,251
24,265 17,690 10,360 2,380 54,695 69,046
23,520 17,935 6,560 1,630 49,645 50,541
22,255 11,360 12,190 850 46,655 62,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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