AoeStats
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Baltic

510459449Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 66m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1230
+9
🇦🇷 Franks · Argentina
1095
+14
🇦🇷 Huns · Argentina
1029
+16
🇺🇸 Khitans · United States
1155
-17
🇺🇸 Italians · United States
1112
-15
🇺🇸 Japanese · United States
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,662 11:32 20:32 40:56 ⛏ Fish Boom into Galleys FC
35 2,290 10:50 20:51 51:20 ⛏ Fish Boom FC
23 1,506 12:03 20:05 29:01 ⛏ Fish Boom into Galleys FC
16 1,049 10:19 20:16 35:39 ⛏ Fast Castle
13 885 12:54 19:42 38:55 ⛏ Fish Boom FC
9 600 15:58 28:11 61:34 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,860 34,870 18,075 1,950 74,755 103,556
28,370 10,597 24,370 865 64,202 74,259
24,715 22,910 11,520 3,125 62,270 68,221
16,515 22,928 16,350 2,360 58,153 65,947
19,340 21,939 11,495 2,895 55,669 64,242
15,920 10,087 9,045 3,360 38,412 44,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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