AoeStats
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Arena

509014756Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 41m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1305
+9
🇦🇷 Persians · Argentina
1137
+15
🇦🇷 Bulgarians · Argentina
1012
+19
🇨🇴 Franks · Colombia
1130
-15
🇲🇽 Vikings · Mexico
1113
-14
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,716 11:20 15:45 29:36 ⛏ Fast Castle
40 1,676 9:38 14:56 27:39 ⛏ Fast Castle
39 1,608 10:55 15:01 — ⛏ Fast Castle
36 1,521 10:36 14:37 28:36 ⛏ Fast Castle
28 1,179 11:17 14:58 32:52 ⛏ Fast Castle
11 463 12:35 24:00 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,420 13,015 19,110 1,050 64,595 69,362
21,230 19,935 8,255 2,350 51,770 57,168
23,375 16,160 10,660 1,010 51,205 51,501
22,455 13,845 6,700 2,250 45,250 49,641
11,915 5,265 5,170 3,190 25,540 30,556
13,790 8,365 2,325 200 24,680 30,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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