AoeStats
← Boblob801

Oasis

507649831Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 21m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1350
+11
🇨🇴 Saracens · Colombia
1183
+17
🇦🇺 Cumans · Australia
1183
+18
🇨🇳 Saracens · China
1261
-17
🇮🇳 Poles · India
1217
-15
🇳🇿 Vikings · New Zealand
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,282 9:44 — — ⚔ Archer Rush
58 1,270 10:10 — — ⚔ Archer Rush
31 670 10:53 16:04 — ⛏ Fast Castle
28 606 10:56 15:41 — ⛏ Fast Castle
25 551 12:22 18:43 — ⚔ Skirmisher Rush
20 441 10:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,905 3,180 1,785 135 9,005 9,570
4,845 3,135 725 200 8,905 9,719
4,310 3,630 670 100 8,710 9,044
4,075 3,200 1,405 0 8,680 9,690
4,925 3,170 350 15 8,460 10,261
3,375 2,404 250 100 6,129 6,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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