AoeStats
← Boblob801

Fortress

507645970Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1219
+14
🇦🇷 Japanese · Argentina
1159
+17
🇳🇿 Burgundians · New Zealand
1208
-17
🇩🇪 Celts · Germany
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,403 8:12 11:34 25:13 ⛏ Fast Castle
32 1,304 7:39 11:23 32:28 ⛏ Fast Castle
20 831 7:22 11:35 28:35 ⛏ Fast Castle
19 768 7:44 12:31 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,375 17,240 17,010 240 54,865 60,066
24,500 12,828 11,695 3,025 52,048 61,479
15,070 14,195 4,610 2,450 36,325 43,268
16,295 10,725 7,565 1,670 36,255 46,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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