AoeStats
← Boblob801

Arena

506032517Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Berbers · New Zealand
1193
+15
🇨🇦 Saracens · Canada
1164
+17
🇦🇷 Turks · Argentina
1181
-16
🇦🇷 Persians · Argentina
1180
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,777 10:21 14:41 36:38 ⛏ Fast Castle
36 1,568 12:29 16:06 36:35 ⚔ FC into Scouts
22 987 11:00 15:21 32:21 ⛏ Fast Castle
21 917 12:56 16:54 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,755 14,681 18,485 2,905 59,826 65,850
23,805 13,855 12,100 1,635 51,395 55,891
13,710 11,075 8,980 2,980 36,745 39,074
11,630 7,875 5,690 2,595 27,790 29,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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