AoeStats
← Boblob801

Arena

505826645Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1891
+1
🇺🇸 Britons · United States
1841
+2
🇨🇳 Portuguese · China
1508
-2
🇳🇿 Franks · New Zealand
1194
-1
Player eAPM Actions Feudal Castle Imperial Opening
66 2,762 10:22 14:28 31:28 ⛏ Fast Castle
46 1,933 10:45 14:37 27:12 ⛏ Fast Castle
28 1,189 10:55 14:32 31:53 ⛏ Fast Castle
26 1,093 11:53 15:53 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,885 22,320 12,320 2,300 64,825 69,238
26,015 9,650 14,020 2,150 51,835 55,121
14,100 18,080 11,805 3,665 47,650 57,583
7,010 6,155 3,465 1,300 17,930 20,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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