AoeStats
← JD

Lombardia

507429953Analyzed
4v4 RM · 16d ago on Sep 18, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1338
+13
🇺🇸 Persians · United States
1332
+13
🇵🇰 Spanish · Pakistan
1246
+17
🇧🇷 Mongols · Brazil
1236
+17
🇹🇼 Hindustanis · Taiwan
1322
-16
🇨🇳 Poles · China
1286
-16
🇨🇳 Mongols · China
1251
-14
🇦🇷 Ethiopians · Argentina
1229
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,364 11:58 16:50 35:22 ⛏ Fast Castle
41 2,009 11:19 16:37 30:57 ⛏ Fast Castle
41 2,022 8:53 18:20 29:29 ⛏ Fast Castle
38 1,884 9:24 21:08 32:13 ⚔ Scout Rush
31 1,542 10:51 15:35 35:24 ⛏ Fast Castle
28 1,352 11:29 18:01 34:07 ⛏ Fast Castle
28 1,390 11:42 16:09 — ⛏ Fast Castle
19 954 11:36 15:52 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,500 22,233 34,020 300 96,053 103,640
33,150 20,987 25,590 1,900 81,627 91,729
35,010 17,708 23,930 2,945 79,593 84,531
34,195 15,193 24,965 4,250 78,603 83,642
28,640 27,868 6,490 4,705 67,703 85,039
18,645 18,508 7,950 1,025 46,128 61,606
15,230 11,793 5,640 2,225 34,888 36,231
8,750 7,930 1,225 1,530 19,435 24,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.