AoeStats
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MegaRandom

510157249Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
545
+10
🇨🇦 Byzantines · Canada
511
+11
🇨🇱 Chinese · Chile
499
+11
🇬🇷 Britons · Greece
490
+12
🇲🇽 Inca · Mexico
484
-15
🇩🇰 Byzantines · Denmark
382
-10
🇲🇽 Huns · Mexico
362
-10
🇺🇸 Spanish · United States
341
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,078 10:35 15:02 — ⛏ Fast Castle
20 918 12:48 32:02 — ⚔ Skirmisher Rush
14 621 12:16 19:52 —
12 525 12:30 27:30 —
11 479 14:15 20:13 32:56 ⛏ Fast Castle
6 258 10:06 25:42 — ⛏ Fast Castle
4 201 16:13 22:34 — ⛏ Fast Castle
1 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,085 14,326 2,830 1,780 34,021 41,009
11,325 11,840 7,570 2,300 33,035 34,972
10,185 7,075 1,770 875 19,905 22,427
7,820 5,875 2,810 1,400 17,905 20,227
5,475 8,410 970 1,015 15,870 16,886
7,085 4,410 1,075 465 13,035 18,182
5,800 3,305 450 450 10,005 11,782
0 100 0 0 100 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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