AoeStats
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Black Forest

508418523Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1408
+15
🇲🇽 Portuguese · Mexico
1396
+15
🇦🇷 Persians · Argentina
1392
+16
🇨🇿 Koreans · Czechia
1366
+17
🇰🇷 Bohemians · South Korea
1436
-17
🇰🇷 Britons · South Korea
1432
-18
🇯🇵 Mongols · Japan
1382
-16
🇰🇷 Khmer · South Korea
1288
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,222 11:21 18:11 33:21 ⛏ Fish Boom FC
41 2,122 11:15 14:51 28:22 ⛏ Fish Boom FC
38 1,956 11:20 15:04 29:27 ⛏ Fish Boom FC
35 1,795 12:25 16:38 31:45 ⛏ Fish Boom FC
31 1,590 11:45 16:07 36:04 ⛏ Fast Castle
30 1,529 12:59 17:07 31:12 ⛏ Fast Castle
29 1,496 11:05 15:51 31:03 ⛏ Fast Castle
21 1,080 12:06 19:13 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,710 44,420 20,650 5,725 106,505 114,090
36,405 21,410 32,635 2,900 93,350 104,501
30,335 40,545 14,090 2,800 87,770 90,838
26,610 32,795 10,325 4,320 74,050 93,961
19,555 27,205 17,710 2,150 66,620 76,539
19,700 22,646 10,225 1,525 54,096 62,278
18,525 13,091 6,510 2,785 40,911 46,653
11,435 15,153 8,590 1,880 37,058 41,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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