AoeStats
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Nomad

508401061Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1481
+14
🇦🇺 Persians · Australia
1422
+17
🇻🇳 Franks · Vietnam
1394
+18
🇹🇼 Italians · Taiwan
1375
+18
🇨🇳 Vietnamese · China
1557
-22
🇨🇳 Dravidians · China
1548
-21
🇩🇰 Wu · Denmark
1342
-13
🇩🇰 Magyars · Denmark
1290
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,739 13:15 17:29 33:47 ⛏ Fish Boom FC
48 2,516 12:56 18:30 31:58 ⛏ Fish Boom FC
39 2,055 14:06 21:51 39:11 ⛏ Fish Boom FC
37 1,940 14:03 23:06 — ⚔ Fish Boom into Scouts
30 1,578 15:43 21:37 42:31 ⛏ Fish Boom FC
26 1,398 14:28 18:32 29:04 ⛏ Fish Boom FC
24 1,293 12:55 17:26 51:56 ⛏ Fish Boom FC
24 1,295 13:05 20:42 39:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,635 15,563 23,320 2,450 71,968 76,358
24,620 18,845 7,385 7,985 58,835 64,390
15,245 22,413 12,425 5,700 55,783 59,055
12,780 22,558 10,680 3,215 49,233 54,342
18,215 16,195 7,400 4,480 46,290 55,143
17,120 16,585 9,670 1,995 45,370 50,204
16,565 11,086 4,985 4,590 37,226 41,983
9,615 7,900 3,880 1,630 23,025 26,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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